Check out Super Time Force co-creator and lead programmer Kenneth Yeung showing Anthony Carboni of Revision 3 a full 50 minutes of gameplay. As hard as it is to play and talk at the same time, Kenneth pulls it off in style!
We’re happy to announce that our insane time-traveling run’n gun platformer Super Time Force is coming to Xbox One. Bringing Super Time Force to Xbox One means that all of our fans that have made the jump to the new generation of consoles can play our game on the fancy new machines they just plugged in, and it also means you can play with the sweet new Xbox One d-pad.
In extra-awesome news, we’ll be self-publishing Super Time Force on Xbox One via the ID@Xbox program.
Of course, Super Time Force is still coming to XBLA as planned. We’re aiming to launch both versions side-by-side, Game Gods willing.
To accommodate development of the Xbox One version, and to make sure we bring you the best game possible, we’re moving the release date. While we had originally intended to release this year, the opportunity to do Super Time Force on Xbox One, plus the sheer insanity of releasing during new console launches meant that moving a few months into 2014 was the best plan for our game.
At Capy, we tend to work on multiple projects at once – in this case, Super Time Force & Below. With these projects, we’re constantly exploring new ideas, and doing so generally means we need to keep our games in the oven for as long as humanly possible. It’s the nature of the beast, but it’s also core to the personality of our studio. We take our time and we aim for the stars, but that often results in the intervals between our games being longer than we (or our beloved fans) may anticipate.
We appreciate the love & support, and see you in 2014!
Curious about the gameplay behind Super Time Force? Check out our latest trailer / educational video!
It’s Super Time Force coast-to-coast weekend!
If you can’t make any of these, sit back and enjoy our new trailer!
Last weekend Capy packed up a couple people and headed out to IndieCade 2013, held in picturesque (and never-changing) Culver City, LA. We were very happy to be showing SUPER TIME FORCE – in a firehouse no less – and enjoyed the heck out of peoples reactions. Everyone from fellow devs to youngsters to oldsters seemed to have a heck of a time blowing stuff up and traveling through time.
We were also nominated for an IndieCade Award, given out by the videogame power couple of Brenda & John Romero. The awards celebrated a lot of amazing games, and gave a Trailblazer Lifetime Achievement Award to the ultra-deserving Tracy Fullerton. Super Time Force was nominated for Visual Art, but lost to Kentucky Route Zero, which is a-ok by us. We were also awarded Best Level Design by the kind folks at EyewaveGames!
We also got to play a ton of amazing games (there were so many), including the hilariously fun Tenya Wanya Teens & the magical Hohokum. Coincidentally Ricky Haggett worked on both of them. Perhaps he’s a robot?
Another PAX has come and gone, so we thought we’d take a bit of time and share some of the experience with you lovely people.
We arrived and almost immediately went into OMG CRAZY RUSH SETUP mode. The evening before PAX opened, this was the result:
As the doors opened on Friday, we were immediately confronted with the sinking feeling that PAX was busier than past years. We later found out that we weren’t crazy, since more that 80,000 people attended PAX. That’s a lot of game-loving humans.
We demoed a brand new Super Time Force build, complete with a ton of crazy gameplay changes, new levels, a boss made out of poo and a couple new characters (one of whom, Squirt, is a turd who farts toxic gas you can explode via shooting). Lots of amazing & supportive fans checked it out. So did a whole bunch of press… here’s some of what they had to say:
REVISION 3 – SUPER TIME FORCE: One of Adam Sessler’s Favorite Games of PAX!.
REVISION 3 – the BEST of PAX 2013
GAME INFORMER – In Super Time Force, Dying Is The Best Way To Live.
KOTAKU – You’re Not Master Chief. You’re Not Mario. You’re Armed, Farting Poop.
DESTRUCTOID – Dying leads to better things in Super Time Force. Also, you can play as a piece of poop!
SCREWATTACK – Super Time Force is like Contra with time travel and radical dinosaurs
OFFICIAL XBOX MAGAZINE – Fat Jedis, Rad Dinos, and more!
POLARIS – Interview with Nathan Bella (wait, that’s not Nathan’s name!)
GAMING ILLUSTRATED – Super Time Force is Ridiculous in the Best Ways
We also joined our good pals from Harmonix on their live Podcast panel. It was a super fun super sloppy mess of a good time. We chatted with IGN, Gamespot & recorded a pretty amazing Bonus Round with the GameTrailers crew (plus some other awesome industry folk) just to name a few.
It was a ton of fun. But that wasn’t all that happened.
We took part in the FanGamer X Attract Mode Party, where a collection of utterly amazing videogame-inspired art was shown, including this gorgeous tribute to Journey by Capy artist/animator Kelly Smith, alongside some live tunes, and a couple games. The first game was GALAK-Z, by our close friends 17-Bit. The other was SYNCHROMA, by none other than us!
SYNCHROMA is a terribly challenging/frustrating/amazing/insane game created by Capy’s Renaud Bédard & Nick ‘Qiqo’ Stephan during the last Capy Jam. This was the first time anyone outside of the studio had played a Capy Jam game… and boy oh boy was it fun. Even some press-folk took a turn, and they ended up having some great things to say about the game:
To everyone that came by, played Super Time Force, bought a shirt (or 4+, Steve Courtney we’re looking at you) and/or hung out with us around Seattle… THANKS! We appreciated the huge amount of love we felt. See you in Boston!
CAPY IS HEADED TO PAX PRIME.
IMPORTANT PAX13 FACT: We’ll have a bunch of SUPER TIME FORCE stations showing a completely new build of our totally bonkers contra-like game, including NEW LEVELS, NEW PLAYABLE CHARACTERS, NEW POWER-UPS and a lot more. Even if you’ve played it before, we highly recommend you come by and check out all the new stuff in this crazy game.
Alongside our Capy logo tees & #Sworcery tees, we’ll have a TOTALLY SWEET, TOTALLY NEW t-shirt for sale! This is the first time you’ll be able to get some beloved Capy pixels in shirt form… and we think a bazooka-toting Jef Leppard petting a Capy is putting our best pixel-foot forward:
Capy will also be selling beautiful 12×18 prints of our Into the Pixel 2013 selected piece, SUPER SUMMER VACATION FORCE:
If you’re jonesing for some sessions, consider heading to The Official Harmonix Podcast: LIVE Saturday at 11am, where Capy’s Nathan Vella will join Double Fine’s Brad Muir, Young Horseseses’ Phil Tibitoski, Darren Korb from Supergiant and the whole Harmonix Crew for some live podcasting shenanigans.
We’ll be in BOOTH #111, alongside our good pals and perennial PAX partners Double Fine. Please come by, hang out, play Super Time Force, visit with the Capy crew and enjoy the company of special guest Zac Gorman, who is going to be helping at our booth for some odd reason.
Got ‘em, need ‘em, got ‘em, NEED ‘EM!
That’s right kids, everyone’s favourite Scottish sharp shooter is collectible card #2 in the Series 1 release of Super Time Force trading cards from Taups! It’s Aimy McKillin!
Stay tuned to SUPERTIMEFORCE.COM for more of these hot collectables!
Hey kids! Smash open your piggy bank or search between the cushions of your couch, cuz you’re gonna need to scrape together 95 cents for Series 1 release of Super Time Force Trading cards from Taups™.
Locked and loaded for the highly collectible card #1 is machine gun toting Frenchmen, Jean Rambois!