Another PAX has come and gone, so we thought we’d take a bit of time and share some of the experience with you lovely people.
We arrived and almost immediately went into OMG CRAZY RUSH SETUP mode. The evening before PAX opened, this was the result:
As the doors opened on Friday, we were immediately confronted with the sinking feeling that PAX was busier than past years. We later found out that we weren’t crazy, since more that 80,000 people attended PAX. That’s a lot of game-loving humans.
We demoed a brand new Super Time Force build, complete with a ton of crazy gameplay changes, new levels, a boss made out of poo and a couple new characters (one of whom, Squirt, is a turd who farts toxic gas you can explode via shooting). Lots of amazing & supportive fans checked it out. So did a whole bunch of press… here’s some of what they had to say:
REVISION 3 – SUPER TIME FORCE: One of Adam Sessler’s Favorite Games of PAX!.
REVISION 3 – the BEST of PAX 2013
GAME INFORMER – In Super Time Force, Dying Is The Best Way To Live.
KOTAKU – You’re Not Master Chief. You’re Not Mario. You’re Armed, Farting Poop.
DESTRUCTOID – Dying leads to better things in Super Time Force. Also, you can play as a piece of poop!
SCREWATTACK – Super Time Force is like Contra with time travel and radical dinosaurs
OFFICIAL XBOX MAGAZINE – Fat Jedis, Rad Dinos, and more!
POLARIS – Interview with Nathan Bella (wait, that’s not Nathan’s name!)
GAMING ILLUSTRATED – Super Time Force is Ridiculous in the Best Ways
We also joined our good pals from Harmonix on their live Podcast panel. It was a super fun super sloppy mess of a good time. We chatted with IGN, Gamespot & recorded a pretty amazing Bonus Round with the GameTrailers crew (plus some other awesome industry folk) just to name a few.
It was a ton of fun. But that wasn’t all that happened.
We took part in the FanGamer X Attract Mode Party, where a collection of utterly amazing videogame-inspired art was shown, including this gorgeous tribute to Journey by Capy artist/animator Kelly Smith, alongside some live tunes, and a couple games. The first game was GALAK-Z, by our close friends 17-Bit. The other was SYNCHROMA, by none other than us!
SYNCHROMA is a terribly challenging/frustrating/amazing/insane game created by Capy’s Renaud Bédard & Nick ‘Qiqo’ Stephan during the last Capy Jam. This was the first time anyone outside of the studio had played a Capy Jam game… and boy oh boy was it fun. Even some press-folk took a turn, and they ended up having some great things to say about the game:
To everyone that came by, played Super Time Force, bought a shirt (or 4+, Steve Courtney we’re looking at you) and/or hung out with us around Seattle… THANKS! We appreciated the huge amount of love we felt. See you in Boston!